Notes | Contents |
And Then There Were 10 . . . . . . . . . . . . . . . . . . . . . . . . . . | . 4 |
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | . 5 |
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | . 5 |
Welcome Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | . 6 |
Using Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | . 7 |
The Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | . 9 |
Main Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 11 |
Quick Saves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 11 |
Game Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 12 |
Options Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 13 |
Select Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 15 |
Fight Progress & Indicators . . . . . . . . . . . . . . . . . . . . . . . | 15 |
Game Over/Continue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 16 |
Akira . . . . . . . . . . . . . . | 16 | Kage . . . . . . . . . . . . . . | 26 |
Pai . . . . . . . . . . . . . . . . | 18 | Sarah . . . . . . . . . . . . . . | 28 |
Lau . . . . . . . . . . . . . . . | 20 | Shun . . . . . . . . . . . . . . | 30 |
Wolf . . . . . . . . . . . . . . | 22 | Jacky . . . . . . . . . . . . . . | 32 |
Jeffry . . . . . . . . . . . . . | 24 | Lion . . . . . . . . . . . . . . . | 34 |
Operating system: | Windows® 95 |
CD-ROM: | 2x (4x recommended) |
Minimum CPU Type: | Pentium® |
processor, 90 Mhz | |
Memory: | 16MB |
Graphics: | SVGA, supports 16 |
bit high color (256 | |
colors required) | |
Sound Card: | Sound Blaster 16 or |
compatible | |
Other: | Keyboard, Windows |
95 Compatible | |
joystick or Game Pad |
Save Replays | Use to save replays |
for Playback Mode. | |
Restart (Alt + F2) | Restart the game at |
any time. | |
Pause (F3) | Pause the game at |
any time. |
Exit (Alt + F4) | Exit the game at |
any time. |
Interlace | OFF | ON |
Screen Mode | Resolution/Color Depth. |
Full Screen | Play Virtua Fighter 2 on every |
pixel on your screen in Full | |
Screen Mode. | |
Quarter | A full screen mode where one- |
quarter of the screen is used to | |
maximize speed. | |
Model 2 | Play in the video mode direct |
from the Model 2 arcade | |
architecture. |
Leap Up | |||
Leap Backward | Leap Forward | ||
Move Backward | Move Forward | ||
CrouchMove | CrouchMove | ||
Backward | Forward |
Action | Keyboard Player 1 | Keyboard Player 2 | Game PadJoystick |
Left | A | Left Arrow | Left |
Right | D | Right Arrow | Right |
Up | W | Up | Up |
Down | S | Down | Down |
Block | A | Delete | Button 1 |
Punch | B | End | Button 2 |
Kick | C | Page Down | Button 3 |
Start | Z | Enter | Button 4/Start Button |
Dark Arrows: | Press and Hold key/button in that direction. | |
Regular Arrows: | Press and Release in that direction. | |
A: Block | B: Punch | C: Kick |
[ + ]: | Simultaneously (e.g., “[A+C]” means “Press Block and Kick simultaneously”) |
Quickly Stand | |
Up Straight: | LEFT RIGHT (rapidly |
toggle LEFT and RIGHT) | |
Roll Backwards Away | |
From Opponent: | Hold LEFT |
Roll Away to Side: | Block Block Block.. |
Spring Up Onto Feet: | Hold UP |
Recover With High | |
Or Vertical Kick: | Kick Kick Kick.. |
Recover With | |
Sweep Kick: | Hold DOWN Kick |
Kick Kick.. | |
Roll Away To Side | |
+ Sweep Kick: | Block Kick Block Kick |
Block Kick.. |